+
Basics
Every player is assigned a mark; at the same time they are someone else's
mark. What a player must do is find his/her mark and tag them out using a
spoon while at the same time avoiding his/her assassin. When they tag out
their mark they get to go after their mark's mark.
+ How does this work?
The game is organized in a huge circle. Everyone is moving in the same direction
around that circle. As people are tagged out the circle gets smaller until
there are only two left. At this point, and only at this point, two people
are assigned each other.
+ What do I get if I win?
Well, both the survivor and the person with the most kills get a prize. But,
the only way to find out what the prizes are is by playing.
+ How can I stop someone from spooning
me?
There are immunities as well, which change everyday. The immunities have specific
rules and requirements and while you follow them you will be invulnerable
from assassination. Immunities usually follow the same sets of rules as related
immunities. Those rules are under "Immunities."
+ What if I don't have an immunity?
Well, you aren't completely helpless. You can always freeze your assassin
until the next bell by tagging them with your spoon. The rules for this will
be mentioned under "Dueling."
+ A few things that can get you disqualified:
- Being absent for two days in a row.
- Being absent three days out of a school week during game play
- Lying to me about any aspect of the game in order to get more information,
like who your mark is after etc
- Refusing to follow the rules and guidelines of the game
+ Immunities
Dress Immunities:
- You must wear articles of clothing of a certain type
- Usually only listed articles are expectable, such as only a shirt or only
shoes.
- If any article is not listed then it is not acceptable.
- If no object is listed then anything goes.
- The describing factor (emblem, color, phrase) of that article of clothing
must be showing
- If only a Shirt is acceptable then that means shirts, jackets, sweaters,
and hoodies. If only Pants are expectable then shorts and skirts are welcomed.
Etcetera
Touch Immunities:
- A very specified object must be touching skin at all times.
- The object will be very specific. You need to have every detail listed.
- The object does not need to be showing.
- The second skin contact stops you're no longer immune.
Hold Immunities:
- A specified object must be held or held against a specified body part.
- Your object needs to meet every listed requirement.
- Object does not need to touch skin.
- Under normal circumstances the object must be held in the players hand.
- If, as an example, it is asked that the object touch the persons head you
must hold the object up to your head.
Appearance Immunities:
- You must alter your appearance in a certain way.
- This usually deals with hair and follows most of the same rules as dress
immunities
- These immunities tend to not be as specified and will usually have more
then one ways to achieve them.
Auto Immunity: -
Certain times or places grant players automatic immunity
- Immunity exist between the specified times or area boundaries only
More immunities
can be added as they are created.
+
Dueling
- Spoons
must be 12 inches long or less
- Players may not use the black plastic spoons found in the cafeteria
- You may disarm your opponent by stealing their spoon
- During a duel you may not grab your opponent
- Interference is not allowed
- Spoons that are thrown do not count as a tag
- Everything below the elbow of a hand holding a spoon is immune and may be
used as a shield
- Backpacks and objects being held do not count as tagable areas
- Daily immunities do not stop an assassin from being frozen
- Just as you can only tag out your mark you can only freeze your assassin
- If both players hit at the same time and both are in agreement they may
both choose a judge and duel again
- Any tag made with a plastic cafeteria spoon or a spoon longer than 12 inches
is invalid. Players have the right to measure spoons of questionable size.